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Technology Acceptance Model on Using Baseball Game Console for Hearing Impaired Learners
Tin-Chang Chang1, Pei-Hsuan Hsieh2* and Cola Yeh3
1Department of Digital Media Design, Department of Business Administration, Asia University 2Department of Business Administration, Asia University, Taiwan 3Sports Department, The University of Auckland, New Zealand
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Abstract:
The purpose of this study is to explore the factors that affect the use of the baseball game console for hearing impaired learners. The research framework was based on a Technology Acceptance Model (TAM) and external variables such as social norms, perceived enjoyment, and self-efficacy. Questionnaires were distributed to students at National Taichung School for Hearing Impairment Students. There was a high acceptance rate for using a baseball game console among the hearing impaired students as the hearing-impaired students have fewer leisure activities in their daily life. The results provide references to the institution for future improvement in teaching and curriculum planning.
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Keywords: Hearing Impaired, Technology Acceptance Model (TAM), Self-Efficacy
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Received:N/A; Revised:N/A; Accepted:N/A; Published:March 30, 2022
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*Corresponding author; e-mail: hsuan80912@gmail.com
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Citation:Chang, T.C., & Hsieh, P.H., & Yeh, C.(2022). Technology Acceptance Model on Using Baseball Game Console for Hearing Impaired Learners. Innovation on Design and Culture, 1(1), 15-19. https://doi.org/10.35745/idc2022v01.01.0003
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Copyright: ©
2022
The Author(s). Published with license by IIKII, Singapore. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (CC BY), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
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