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Innovation on Design and Culture
ISSN:2810-9279
Frequency: Quarterly Published by lIKll

Vol.1, Iss.1, March 2022

Repeated testing, revision, and verification make products have market value and the commercialization of creative ideas reflected in the product. In the model, product and industrial designs present actual cases so that students are trained from scratch to clarify problems, identify needs, establish functional structures, and evaluate the creative design and engineering design. A good design plan includes market and user demand analysis, creative thinking, concept formation, and actual prototype making. Thus, students need to learn how to simulate the actual product design and development process through design protection and complete design planning. Therefore, taking creative engineering design courses as an example, this study aims to introduce various design methods into interactive teaching by using the problem/project-based learning (PBL) and science, technology, engineering, arts, and mathematics (STEAM) model. In industry, the methods are expected to simulate how a product design engineer faces the market and consumers. The results reveal the following. Students prefer to focus on hands-on practice and ask for examples and supplementary reference materials and a diversified interactive learning model. They like to work in groups and interact with peers and teachers to learn in real-time, hoping to know their levels and thoughts. They hope to apply what they learn for future career development. The education model integrates academic theory and industrial practice to reduce the gap between learning and practice in the industry.
  • Open Access Editorial

    Introduction to a New Journal: Innovation on Design and Culture

    by Sirada SK Vaiyavatjamai, Steve. Roberts and Hsin-Hung Lin*
    IDC 2022, Vol 1, Issue 1, 1-2, https://doi.org/10.35745/idc2022v01.01.0001 - Published on March 30, 2022

    Abstract

    Innovation on Design and Culture (IDC) is a design research journal of the International Institute of Knowledge Innovation and Invention, Singapore (IIKII).IDC provides a platform for experts and scholars to jointly share the latest research and its extensions of humanistic issues. By stimulating creative thinking and design innovations, IDC supports experts and scholars to gain profound knowledge from different perspectives which combines technology, humanities, design, media, entertainment, mu...

  • Open Access Article

    What WATER tells: Understanding Views of Life through Water-Based Proverbs In Chinese and Indonesian Language

    by Deli Nirmala and Hsiu-Ying Liu*
    IDC 2022, Vol 1, Issue 1, 3-14, https://doi.org/10.35745/idc2022v01.01.0002 - Published on March 30, 2022

    Abstract

    Water is one of the most common substances on earth and an important resource for all living organisms. Since water is more dominant than the land of Indonesia and Taiwan, it is not surprising that water in different realization is embodied in Indonesian and Taiwanese people’s minds. Thus, we aim at investigating how water is conceptualized by Indonesian and Taiwanese with opinions, values, and attitudes toward life in their cultures. Proverbs were collected from written and electronic sources. ...

  • Open Access Article

    Technology Acceptance Model on Using Baseball Game Console for Hearing Impaired Learners

    by Tin-Chang Chang, Pei-Hsuan Hsieh* and Cola Yeh
    IDC 2022, Vol 1, Issue 1, 15-19, https://doi.org/10.35745/idc2022v01.01.0003 - Published on March 30, 2022

    Abstract

    The purpose of this study is to explore the factors that affect the use of the baseball game console for hearing impaired learners. The research framework was based on a Technology Acceptance Model (TAM) and external variables such as social norms, perceived enjoyment, and self-efficacy. Questionnaires were distributed to students at National Taichung School for Hearing Impairment Students. There was a high acceptance rate for using a baseball game console among the hearing impaired students as ...

  • Open Access Article

    Relationship between Experiential Marketing, Brand Image, Customer Satisfaction and Customer Loyalty in a Tourist Hotel

    by Shu-Jing Wu, Tin-Chang Chang* and Chin-Chan Wu
    IDC 2022, Vol 1, Issue 1, 20-31, https://doi.org/10.35745/idc2022v01.01.0004 - Published on March 30, 2022

    Abstract

    The industrial infrastructure in Taiwan has shifted to a service-oriented market. With the implementation of the two-day-a-week holiday, the patterns of people’s consumption have become diversified, which promotes the development of the hotel industry. Therefore, how to improve customer loyalty with experiential marketing, brand image, and customer satisfaction, is an important issue in the hotel industry. The purpose of this study is to discuss the relationship among variables of experiential m...

  • Open Access Article

    Integrated Design Thinking to Improve Pedagogical Practices in Creative Engineering Design

    by Jui-Hung Cheng*
    IDC 2022, Vol 1, Issue 1, 32-41, https://doi.org/10.35745/idc2022v01.01.0005 - Published on March 30, 2022

    Abstract

    Repeated testing, revision, and verification make products have market value and the commercialization of creative ideas reflected in the product. In the model, product and industrial designs present actual cases so that students are trained from scratch to clarify problems, identify needs, establish functional structures, and evaluate the creative design and engineering design. A good design plan includes market and user demand analysis, creative thinking, concept formation, and actual prototyp...

  • Open Access Article

    Clinical Demands of Designs for Rehabilitation Robots in Taiwan

    by Tzu-Ning Yeh and Li-Wei Chou*
    IDC 2022, Vol 1, Issue 1, 42-47, https://doi.org/10.35745/idc2022v01.01.0006 - Published on March 30, 2022

    Abstract

    Robots have been used in neural rehabilitation. As the development of rehabilitation robots has progressed, the functions and designs of robots become to meet the clinical demands. In Taiwan, the proportion of patients and therapists is high. However, rehabilitation with robots is not widespread in Taiwan. By observing the result of a formative test of a novel rehabilitation robot, the reason for that was investigated. For the investigation, interviews were performed to understand the usability,...

  • Open Access Article

    Application of DEMATEL and ANP in Fruit Bag in Service Design

    by Hsin-Hung Lin* and Shu-Chun Chien
    IDC 2022, Vol 1, Issue 1, 48-57, https://doi.org/10.35745/idc2022v01.01.0007 - Published on March 30, 2022

    Abstract

    Causal relationship and importance of evaluation factors for purchasing decisions were investigated by taking the kiwifruit bag design as the research object and by using the decision-making laboratory analysis method (DEMATEL). It was found that the three most important evaluation factors before purchasing kiwifruit bags are "beauty" as the influencing factor, "operability" and "durability" as the main factors. Purchasing decisions of Kiwifruit bags are influenced by the three factors. Therefor...